Armour:
Previously, if you had 10,000 Armour and you took a hit that dealt 2,000 physical damage, you'd reduce that hit by 33%. Now you'll reduce that hit by 50%.
Determination has been buffed to provide both a flat bonus to Armour, as well as its existing “more” multiplier to Armour.
前は50%の軽減を得たいならhitの10倍のarmourが必要だったけど5倍でよくなった
大きなhitに対して軽減率が下がるという計算式に変化はないから効果が倍になったってわけではない
physicalを別の属性で受けるという行為が更に強くなるからarmourを積むビルドでもその仕組をできるだけ入れたい
More access to maximum Elemental Resistances has been provided to Armour areas of the Passive Skill Tree in order to shore up the weaknesses of Armour-focused characters.
molten shellがあるしarmour積むビルドがエレに弱いという印象は特になかったけどarmourのpassiveにmax resistがつく
Transcendence:
now grants a larger penalty to all maximum Elemental Resistances.
Transcendenceはペナルティがきつくなる。更に-5%されて-10%とかになるのかな
よほどキツくなるならloreweaveを着ればいいしそんなに問題にはならなさそう
armourの効率が良くなるからペナルティ込みでも前より強くなると思う
Evasion:
Improve the Evasion formula to grant more chance to evade for all values of Evasion Rating.
The Grace Skill Gem now has “You and nearby Allies gain 20% more Evasion Rating” at gem level 1, up to 29% at gem level 20”, as well as its existing flat bonus to Evasion Rating.
dodgeが消える分evasionの効率が良くなってgraceもmoreの効果が追加されたりで稼ぎやすくなる
dodgeするビルドはやったこと無いからわからないけどevもちゃんと稼がないと前より被弾が増えそう
Wind Dancer:
It now gives less Attack Damage taken if you haven't been Hit by an Attack recently, and more Evasion Rating and Attack Damage taken if you have been Hit.
今までは出会い頭の被ダメを減らすためにevに投資してないビルドでもピン挿しできてた
けど次からはattackにしか効かないしevが無いとその後が痛いので使いにくくなる
Blind:
now causes targets to have 20% less Accuracy Rating and Evasion Rating.
Blind Effect is now available on the Passive Skill Tree if you want to invest in this further.
The Saboteur Ascendancy Notable Passive Skill that is tied to Blind is being reviewed.
chance to hitを半分にするお手軽つよつよデバフがナーフ、やっぱりOPだったかもわからんね
wind dancerと同じくevが無いキャラだとこっちの攻撃が当たりやすくなる部分も含めて体感しにくそう
Spell Suppression:
which gives a chance to halve spell damage taken. The chance can be stacked up to 100%. Convert existing sources of Dodge and Spell Dodge to Spell Suppression or replace them with other bonuses.
被spell damageを50%減するchanceが100%まで積める新要素
これだけだとhit自体は頻繁に受けることになるから"haven't been hit recently"のチェックを入れられない
ghost shroudもすぐ消費してしまうからacrobatと組み合わせて使うのが良さそう
New Keystone Magebane:
Dexterity provides no inherent bonus to Evasion Rating. You gain a 1% Chance to Suppress Spell Damage per 15 Dexterity.
ここへのアクセスとsuppressとinc evaがどれだけ稼げるかで価値が変わりそう
弓とかでdexがたくさんでもこれを取ったほうが良いパターンがありそう
恩恵の薄いattributeからのボーナスを他のものに変換できるkeystoneはありがたい
Acrobatics:
It no longer has any of it's old properties, but now changes any modifiers to Spell Suppression into Spell Dodge at 50% of it's value.
The intention is that Acrobatics is the only source in the entire game for Spell Dodge.Spell Dodge is still capped at 75%.
今までの文章が全部書き変わるみたいなのでESとかarmourが減る部分も無くなる?
spell dodgeのソースはこれだけって事だからatziri's stepとかはsuppressionがつくようになりそう
Avoid Damage from Hits:
Vaal Grace no longer has Chance to Dodge Attack Hits or Spell Hits. Instead, it now has +15% Chance to Evade Attack Hits, and “Suppressed Spell Damage dealt to you is Unlucky”.
Change Elusive to provide 15% chance to Avoid Damage from Hits
今までのdodgeだったやつはAvoid Damage from Hitsに変更
変更後のev/dodgeビルドは敵に殴られてみないとわからないけどNGなmap mod増えて脆くなってそう
ES:
Energy Shield provided by base types can now be up to 20% higher.
The Veiled crafted modifier that provided Quality and Strength/Dexterity/Intelligence, no longer provides Quality.
Instead, it now grants up to 25% chance to Avoid Ignite, Freeze, or Shock, depending on the Attribute.
The Energy from Naught Cluster Jewel Notable Passive Skill now grants +60 to maximum Energy Shield (previously 100).
Added new passives that grant Energy Shield to various locations on the tree that didn't have many Energy Shield passives.
ESもたくさん稼げるようになるけど特化しすぎてる部分はちょっとナーフ
attributeとQが一緒についてたmodからQが消えてそれぞれのattributeに応じたavoid ailmentがつくようになる。strならigniteみたいな感じ?
あとランダムでちょっと強いベースアイテムが落ちるようになる?
diabloにそういう感じのシステムがあるらしいけどよくわからない
Wicked Ward:
Skill no longer grants “50% less Energy Shield Regeneration Rate” or “50% less Maximum total Energy Shield Recovery per Second from Leech”.
Instead, it now grants “40% less Energy Shield Recharge Rate”.
rateが悪くなるけど基礎のrecharge量が増えるシステムバフと相殺されて単純にデメリットが消える形になる
使いやすくなるのは間違いないけどちょっと君位置が悪いんだよね
wicked wardに合わせてfaster startとかrateを強化するmodとかpassiveが増える
New Keystone Divine Shield:
Percentage of Total Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second.
ジャガノのregenのES版。ESとarmourを積みやすいのはgurdianだけどregenは既にたくさんあるよなあとも思う
ESあるキャラならとりあえず取っとけばよさそう
New Keystone Ghost Dance:
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3. When Hit, lose a Ghost Shroud and Recover Energy Shield equal to a percentage of your Evasion Rating. Cannot Recover Energy Shield to above Evasion Rating.
acrobatからless ESの効果が消えるなら使いやすくなる
spell dodgeを取らないとすぐにstackを消費しちゃうから多分そうなるんだとは思う
特にデメリットも無いみたいだしlife extra ESのクラフトとかでちょっとESを添えるだけでも良さそう
Regen
New Keystone Lethe Shade:
Take 75% less Damage over Time if you've started taking Damage over Time in the past second. 100% more Duration of Ailments on you.
ailmentは全部無効にしとかないといけないし効果は食らい始めてから一秒なのでちょっと短い
cycloneしてるだけで常時発動できるような楽な仕組みがないと使うことはないかも。仕組みがあっても使わんかも
Add new passive skill clusters to the Shadow area of the Passive Skill Tree, allowing investment in a combination of Life on Hit, Life on Kill and Life Leech. This also includes a source of Maximum total Life Recovery per Second from Life Leech in the Shadow area of the passive tree.
Add new passive skill clusters to the area of the Passive Skill Tree between Shadow and Witch, allowing investment in Life on Kill and recouping a portion of damage taken as Life.
shadowとwitchはlife回復の手段が乏しいからと色々増えるらしい
確かに"life回復"って面では乏しいけど君等ESがあるじゃんとも思った
New Suffix modifiers have been added to all Armour-based Gloves, Helmets and Boots that provide increased Life Regeneration Rate.
Remove various sources of Life Regeneration per Endurance Charge or lower their values, review effects that give Life Recovery Rate and high values of Life Regeneration.
Add new passives in the Strength area of the tree that grant Life Regeneration and one source of increased Life Regeneration Rate.
アーマーが混じってる装備にregen rateが追加、持ってるECの数から得られるregenが弱くなる
代わりにrecovery rateが得られるpassiveが追加される。Inqが嬉しそうにしてる
block/shield
New Keystone Versatile Combatant:
Grants +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage. Also grants -25% to maximum Chance to Block Attack Damage, and -25% to maximum Chance to Block Spell Damage.
75%のattack blockがある状態でこれを取ると上限が50%になって25%がOvercapする
1%で2% spell blockが貰えるから50/50のblockになるということらしい
比較的稼ぎやすいattack blockを倍の効率でspell blockに変換できるのは結構つよい
gladにはblock luckyのnotableが追加されてこれを取っても実質75/75にできるみたい
More access to Spell Block has been added between the Templar and Witch sections of the Passive Skill Tree.
The Suffix modifiers that grant Attack Block and Spell Block on Shields have been improved, and new tiers have been added. These now grant up to 16% Attack Block and 15% Spell Block respectively at the highest tier.
Armour-based Shields can all now roll up to 100 Life gained on Block.
Evasion-based Shields can now roll high values of a chance to Suppress Spell Damage taken, up to 34% at its highest tier.
Energy Shield-based Shields can now roll higher values of Faster Start of Energy Shield Recharge, up to 66% at its highest tier.
spell blockをpassiveや盾から得やすくなって盾っぽくないmodは消えてそれっぽいmodが増える
Tempest Shield:
reworked to become a 25% Reservation Effect that provides a large amount of Spell Block as well as an Immunity to Shock.
reserveするようになったから短いCDも発生してこれを連打してOoSを起動するビルドは無理になるかも
Fortify:
based on Melee Damage dealt, so that tiny little Melee Damage Hits don't provide a full strength Fortify.
関連アイテムに"per Fortification”って表記があるからスタック制になるのかな?
まだよくわからん
Auras and other Reservation Effects
Purity of Elements:
Aura now grants “You and nearby Allies are Immune to all Elemental Ailments”Now has a Reservation of 50%reserveが増えたけど効果がめちゃめちゃ強い
限定的ながらもeffectとかdurationがついたailmentを飛ばしてくる
ボスがいるし床もあるしImmuneになれるのはありがたい
霧の敵がsapだのbrittleだのを付けてくる事考えてもigniteとかに限定されてなくて良い
raiderじゃないならこれ張ってflaskとか装備のsuffixをダメージに回したほうが楽だと思う
Reservation Efficiency:
Modifiers to Reservation have been replaced with Reservation Efficiency. Reservation Efficiency works by dividing the cost of the Reservation Effect: 100% increased Reservation Efficiency would halve the cost of all Auras. 50% Reservation Efficiency cuts down costs enough to let you reserve an additional 50% Reservation Aura.
Notable passive skills granted by cluster jewels that previously granted reduced reservation of a specific aura now grant 60% increased mana reservation efficiency of that skill for auras that have 50% base reservation.
Enchantments for skills that have 50% base reservation now grant 30% increased mana reservation efficiency.
Essence Worm now grants 80% reduced Reservation Efficiency.
Prism Guardian now grants “Socketed Gems have 30% increased Reservation Efficiency”, instead of “Socketed Gems have 25% reduced Reservation”.
新旧を比較した
グラフを見るとreserve減を積めなかったビルドほどありがたくて
今の環境で50%以上積んでたビルドでは貼れるオーラが減ることになる
Efficiencyも100%を超えると前のシステムよりも軽減率が悪くなるからほどほどが良いらしい
頭エンチャとかcluster notableは強化されるけどその他のreserve関連の装備はそれ単体で見ると軽減率が下がることになる
The Aura Cluster Jewel type can now be found on Small Cluster Jewels
Cluster Jewel Notable Passive Skills have all had Aura Effect removed.
Cluster Jewel Notable Passives that grant reduced Reservation to specific Auras instead now grant high amounts of Reservation Efficiency to that Aura, as well as improving the secondary bonus that notable gave.
Added Cluster Jewel Notable Passives that grant high amounts of Reservation. Efficiency to specific Auras
For example: Zealotry has 60% increased Reservation Efficiency, and 10% increased Effect of Consecrated Ground you Create.
auraのclusterはsmallになってeffectは削除。自分だけに効果があるものが例外的に生存
特定のauraに影響するものはefficiencyと二次効果がついて、元々それがあったのは強化される
zealotryのを取った場合reserveが32%になって0.6%regenと5%curse軽減が床から追加で貰える
clusterを使ってるとは言え2ptで得られる効果としては大きいと思う
Curses
Cluster Jewel Notable:
Evil Eye, Whispers of Death, and Dark Discourse Cluster have been reworked as new Curse themed Notable Passives.
Lord of Drought, Blizzard Caller, Tempt the Storm, Misery Everlasting, and Exploit Weakness all now grant 40% increased Curse Effect of specific Curses (previously 25%).
The Curse Cluster Jewel type can now be found on Small Cluster Jewels
curseもsmallになって全部のcurseを強化してたnotableは普通のpassive treeへ
今まで無かったものを含めて特定の呪いを強化するnotableはバフされる
auraもそうだけどmediumだとちょうどいいサイズで積みやすくて良かった。smallだと使用頻度は減りそう
Doedre’s Skin:
now grants “Hexes from Socketed Skills can apply 5 additional Curses”, it previously granted “Hexes from Socketed Skills ignore Curse Limit” (this is so Replica Doedre’s Damning has some downside with using it).
Now grants “20% less Effect of your Curses” for all Skills.
The Summon Doedre’s Effigy Skill now has a short Cast Time, and now has a Mana cost.
これ使ったビルド考えたんだけどinstantじゃなくなるのダルいな~
Elemental Damage over Time
Elemental Overload:
now gives more Hit and Ailment Elemental Damage to "skills" if they crit in the last 8 seconds.
Elemental Equilibrium:
now applies 25% Exposure of the Elements not Hit with, removing Exposure of the Elements you Hit with.
fireとかcoldのdotはこの2つのkeystoneに頼りすぎてたからここのパワーを落としてgem自体を強くする方針らしい
EOはcrit取ったスキルに紐付いてmoreが入るから他でcrit取っても意味なくなる
その補填も込みでgemのdot部分のダメージは大体6割くらい上がってて、装備等でdot multiを稼ぎやすくなる
頑張れば以前と張り合えそうだけど、元々そんなに強くない印象だしあんまりやったこと無いからよくわからない
actでめっちゃ強くて次のパッチで低レベル時をナーフされたりしそう
Ignite:
Player Ignite now inherently deals 150% more Damage than before (previously 50% of base Damage over 4 seconds, now 125% of base Damage over 4 seconds).
igniteはシステム的に強くなる、poisonと違ってプレイヤーのだけっぽい表記
その分ailment damageにmoreがかかってるようなgemはその部分が削除される
参照する基礎ダメージの値が大きくなるからlightningでigniteして良いロールで着火できると強いと思う
旧poison gemみたいにcritで入ったailmentを強くする要素はちょくちょくあるからcritでやるigniteも悪くないかもしれん
たくさんpoeの英単語見てるとリーグ開始まであと3日かなみたいな気分になるけどあと二週間もあるんだなあ
終わり