2024/03/22

Content Update 3.24.0 -- Path of Exile: Necropolis

これはテレビ見てたら出てきたpoeパーカーを着て外歩いてるアメリカのおばちゃん
クリスの親戚ですって言われたらそうかもって顔に見える
パッチノートの気になった部分について

New Content and Features
  • Added a new Intelligence/Dexterity Skill Gem - Automation: While this skill is active, supported spells will trigger whenever their cooldown is over. Supports spell skills that are instant and have no reservation. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of minions.

左クリックインスタントスキルができなくなるかわりに追加されるサポジェム
リザーブするのはダメとは言ってるけどvaal hasteとかdivine blessingはOKなんだろうか
そうでもないとGGGがただ不便になることをQoLアップデートとするサイコパスの集団になってしまう
  • Veiled Chaos Orbs have been renamed to Veiled Orbs. They now remove a random modifier and add a random veiled modifier to a rare item. Veiled Orbs are no longer a world drop, they can drop from Catarina and are no longer offered as rewards in other League Content.
いつもveiled chaos使って靴を自作してたけどそれができなくなるのが残念
aislingをアイテムとして売り買いできるようになるならまあええか

Endgame Improvements
  • The most difficult and most rewarding content in Path of Exile can be found in Uber Pinnacle bosses, such as The Maven and The Searing Exarch. Currently the only way to access these bosses is by allocating specific Keystones on the Atlas Passive Tree. While this system offers a nice element of control, it causes a problem: Rewards and access to the non-Uber variants are now economically priced around the rewards of the Uber fights. This means it is wasteful to run the non-Uber variants instead of simply selling them.
poeの中で一番難しくて報酬があるのはuberボスらしい、one of the mostみたいな話ならまあそんな一面もあるかもしれん
uberボス用のkeystoneが消えてuberとpinnacleの間のT17マップが追加されてそこからuber fragが落ちる
T17マップクリアでマップデバイスの5つ目も開放される、大きなシノギの匂いがするな?
crucibleのチョコエッグみたいにT17マップはmodできない状態でドロップする
その上uber Uhtredと戦わされるみたい、あいつ普段会わないから許されてるけど個人的3大クソボスの一人なんだよな
T17ボスにも固有のドロップがあり、リワークされたユニークアイテムが落ちる
どれもリワークされただけあって強そう、yokeもバフされてtake incの数字が5%から最大10%になる
wraithlordって名前のヘルメットは最近別のゲームでもつけたけどこれも強い、ただでさえ少ないジェム枠のことは一旦忘れるか
通常とuberではドロップが分けられて戦闘のバランス調整もされてるみたい、やりがいのあるコンテンツになってると嬉しい

Sextant and Master Mission Removal

Scarab Rework

  • With every expansion added to the game, we have been increasing the complexity of running maps. It's at the point now where a player must repeatedly execute a large sequence of steps to run maps efficiently. It can be easy to forget critical steps, and it can be tiring to repeat them.
  • To solve this, we are removing the Sextant and Master Mission selector systems and putting significantly more power into Scarabs and the Atlas Tree instead.
sextantとmasterのボタンが消えてatlas passiveとかscarabにその能力とかが統合される
  • We've completely reworked Scarabs to include many of the options that were previously covered by the Sextant and Master Mission mechanics, and more.
  • You might come across Scarabs that simply grant access to different content, and others that cause that content to grant better rewards and its monsters to yield more experience. Each type of Scarab now has multiple versions, so if you want to fully invest into a single type of content you can do so.
  • The 10 Atlas Notable Passives that cause your Maps to have no chance to contain specific content now also cause Scarabs found in your Maps to not be that type of content. These Notables also now have "Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives" instead of "Your Maps have +2% chance to contain other Extra Content".
一つのコンテンツにオールインするようなscarabの使い方が可能になる。ついでに1スタックが20に
リーグコンテンツをbanするatlas notableでそのタイプのscarabもbanできるようになる
今まではbanするnotable取ったら幽霊とか箱の確率も上がってたけど、次からはbanできるけどされてないやつの確率が上がる
マップに複数存在できるbreachみたいなコンテンツにはありがたそう

Maven Invitations
  • Maven Invitations no longer drop. Instead, when you have witnessed all required Bosses to enter Maven's Arena, speak to Kirac to open the Map Device window with the invitation already placed in there, ready to be modified.
  • Valdo's Maps that had a chance to convert Maps to Maven Invitations instead now have a chance to convert Maps to Scarabs.

invitationがドロップしなくなるかわりに全部倒せばkiracが出してくれるようになる
空きcompass売りからの収入が無くなったのにありがたいことですよ
valdoマップでrewardではなく変換されるinvitationを狙うファームがあるらしく興味あったけどできなくなった

Atlas Passive Tree Changes
  • To provide more flexibility in what content you want to run in the Endgame, we've added the ability to have multiple Atlas Tree sets, which can be swapped between Maps at your leisure. You can unlock up to two extra sets (for a total of three) by progressing through the Endgame and completing core content.
  • You can also label your sets to easily identify which one has which content!
アトラスツリーを3つまで名前つけてプリセットとして保存できる
autmationの部分は言及せずにこの部分をQoLとして動画にすればいいのになと思いました
  • During the Necropolis League, there will be support for the League on the Atlas Passive Tree. We've added four clusters that allow you to enhance the gameplay, customise it, and change its behaviour in meaningful ways. These Necropolis clusters will not be available in Standard League.

リーグ要素用のatlas passiveも追加される
  • Added a new Atlas Keystone Passive, Thorough Exploration, which provides "If there are fewer than 50 Monsters remaining in your Maps, Final Map Bosses are Empowered by Affliction Wisps".
  • The number of additional Bosses summoned by the Destructive Play Atlas Keystone Passive is now higher if there are fewer monsters remaining in the Map.
マップのモンスターちゃんと倒しなさ~い!みたいなkeystoneが追加されるのもちょっとおもろい
  • Added a new Atlas Notable Passive to the Fiendish Opulence Beyond Cluster, Demonic Power, which causes you to gain Demonic Power on defeating a Beyond Boss in your Maps. The entrance Passive in this cluster provides 4% chance for your Maps to attract Beyond Demons, and causes Beyond Portals to have 4% increased Merging Radius. The 3 small Passives prior to Demonic Power each cause Beyond Portals in your Maps to have 8% increased Merging Radius.
デモニックパワー、一体どんな力なんだ...
  • The Conquered Conquerors Atlas Notable Passive now provides "Map Bosses have 100% increased chance to drop a Conqueror Map" (previously 30%).
pogchamp
  • The Crystal Resonance Atlas Notable Passive now causes a Map Boss to be granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps, and causes Remnants of Corruption used on Imprisoned Monsters in your Maps to replace all Essences with one of the Essences on the Imprisoned Monster. It no longer has "Monsters Imprisoned by a Shrieking Essence in your Maps will be Duplicated when released" or "Corrupting Imprisoned Monsters in your Maps cannot release them".
shrieking以上のエッセンスが倍になってcorruptしても動き出さない神ノードがなんか変なことになった
新しい効果これプレイヤーに得なことそんななくねえか?
  • Small Atlas Passives that previously provided 0.5% chance for Map Drops to be Duplicated now instead provide 3% increased Scarabs found in your Maps.
dupeのノードが消えてscarabに置き換わってたり各種コンテンツもchanceを全部取れば100%に行くように調整されてるっぽい
エッセンスとボス倒して終わり、も投資しまくるファームもどっちも楽しめそう

League Changes
  • Essence Monoliths in White Maps can now spawn up to a maximum tier of Screaming, while those in Yellow or Red Maps can spawn up to a maximum tier of Shrieking.
赤マップでは最初からshriekingがスポーンするようになる、passiveで1tier上がると素でdeafiningが生えてることになる
その代わり低tierのessenceメモリーファームは弱くなった
  • Clasped Hands in Breach encounters now open when you walk near them. Breach Splinters are also now the only items that have a chance to drop from these chests.

ブリーチのお手々との握手会は自動で行われるようになった。ソーシャルディスタンスにしては遅い実装だ
倒した敵のアイテム含めポータルが閉まるときにまとめて落とすようになんとかなりませんか

Atlas Changes
  • The Unique Cortex Synthesised Map can no longer drop from Atlas Map Bosses, or be obtained as a reward from other League content.
  • Synthesised Map Bosses and "Maven's Invitation: The Forgotten" now have a chance to drop a Unique Cortex Synthesised Map.
forgottenがcortexの唯一のドロップ元となった
elderslayerたちを倒すとカードを落とすからまあそっちでもいいというかそっちの方が良さそう
atlas shaffleで人気のマップがたくさん消えてゴミがたくさん帰ってくる

Player Balance
  • The Unholy Might buff no longer grants 30% of Physical Damage as extra Chaos Damage. It instead now provides 100% of Physical Damage Converted to Chaos Damage, and 25% chance to Apply Wither on Hit.

効果の内容としては強そうに見える、wither on hitまでついてるし
とはいえネクロ以外でこのバフを維持するの大変だしなんかアイテムとかが追加されるのかな

Skill Gem Changes

  • Archmage Support: Can no longer Support Brand or Orb Skills. No longer has "Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend" or "Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher". It now has "Supported Skills gain Added Lightning Damage equal to 10% of Unreserved Maximum Mana" at gem level 1, scaling up to 19% at gem level 20. It also now has "Supported Skills have added Mana Cost equal to 5% of Unreserved Mana", and Quality now causes Supported Skills to deal 0-10% increased Spell Damage, instead of causing Supported Skills to have 0-10% increased Mana Cost.
unreserved max manaの5%が基礎マナコストに追加されてその75%がaddされるみたいな効果が
unreserved max manaの5%が追加のマナコストになってunreserved max manaの19%がaddに変わる
マナを使わないとaddが貰えなかったけど、次はinspiration等で減らしても構わなくなる。Mjölnerで踏み倒してもいい
ナーフされた後のmanaビルドをやった感想としてはとにかくマナregenがキツかったけど、今ならいけるかもしれん

Ascendancy Changes
  • The Mindless Aggression Ascendancy Passive Skill no longer causes Minions to have 10% increased Movement Speed, 10% increased Attack Speed, 10% increased Cast Speed, or causes them to deal 30% increased Damage. Instead, it now causes them to deal 10% more Damage, and have 20% more Maximum Life.
  • The Bone Barrier Ascendancy Passive Skill no longer Grants Level 20 Bone Armour Skill, and no longer provides "2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%" or "Minions have 20% more Maximum Life". Instead, it now provides "Minions have 40% of Life added as Extra Energy Shield" and "1% of Damage Dealt by your Minions is Leeched to you as Life".

ネクロに色々変更がくる、AGが生き残りやすそうではある
来季増える死体になんか面白いのがあればまた人気になるかもしれん
SRSが弱くなったから序盤どうやって乗り切るのか検討つかないけど、意外とunholy mightが助けてくれるかも

Item Changes
  • Stacked Decks, Diviner's Strongboxes, and Divination Cards obtained as rewards from various content can no longer drop Divination Cards for Boss-exclusive Unique Items.
ボスドロップユニークのカードは箱とかdeckから出てこなくなる。結構いっぱいある
  • The Veiled modifier that provides reduced Mana Cost of Skills during Effect can no longer be unveiled or crafted on Flasks.
これとinspirationでマナコストをどうにかしてたビルドはたくさんあるので影響は大きそう
jewelからもマナコスト減のmodが消える。archmageにビビってんな?
  • There are now 3 tiers of Additional Elemental Resistances during Effect Suffix modifiers on Flasks (previously 5), with values of 18-20% at the highest tier (previously 37-40%). Lower tier modifiers have been adjusted accordingly.
Alchemist's Bismuth Flask of the Rainbowでレジストをどうにかしてたビルドはたくさんあるので~
このへん実質magebloodナーフなところあるな
  • Added a set of modifiers that cause Strongboxes to contain additional Scarabs of a particular type. These modifiers can be found on Strongboxes, Ornate Strongboxes and Large Strongboxes. 
operative strongboxのnotableが消えるので普通のboxにもscarabが出るmodが追加される
  • The Tattoo of the Valako Shaman now provides 5% chance to Shock (previously 1% chance to Block Spell Damage).
タトゥーが弱くなって帰ってくる
フィルター情報が出るまでわかんないけどkeystone変えるやつとかどうなるんだろう

Monster Balance
  • Improved the visual effect for Monsters that explode corpses to make it more obvious. All variants of the skill that deal damage based on the life of the monster should now be more clearly telegraphed to provide more time to avoid these explosions. Many corpse explosion-related skills used by monsters now deal flat damage instead of scaling with corpse life.
DD系のスキルが見やすくなってディレイが入ってダメージも多分減る
  • Rare Monster item bonus mechanics are now rarer, and the following item bonus mechanics have been removed: Items dropped are converted to Gems, Items dropped are converted to Scarabs, Items dropped have all White Sockets, Items dropped are Duplicated, Slain Rare monster gives increased Experience, and Slain Rare monster gives increased Gem Experience.

レアモンスターのscarab変換が消える
あとリーグ序盤のスペルキャスターたちを支えてたgem経験値くれる君も消える。悲しいなあ
  • Cycling Damage Reduction has been reworked and is now "Adaptive Resistances". Monsters will become resistant to the highest damage type taken (Fire, Cold, Lightning or Chaos).
Inqとchieftainなら明確に柔らかくなるだろうけど他の人達にもバフな内容かは不明
まあでも流石に前より柔らかくなってるだろう多分

Bug Fixes
  • Fixed a bug where Stygian Spires were affected by "Monsters fire additional Projectiles" modifiers.
まさかこのブログを読んでる人にバグでお金稼ぎをした人間はいないとは思うが...
  • Fixed a bug where effects that occur "when you curse a non-cursed enemy" would still occur if you failed to apply a curse to the enemy due to the number of curses you can apply being zero.

なにかに使うときが来るかもと目をつけてたんですがバグだったみたいですね




終わり

4 件のコメント:

  1. 匿名3/22/2024

    来期のビルドが最後に見えてる

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    1. マナビルドも結構気になってます

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  2. 匿名3/24/2024

    マナビルド復権するんでしょうかね…Mawはやはりど安定ですか
    今回はネクロのアンホーリーマイト使って毒SRSで遊んでみますが、
    結局ゴーレム爆破士に転生する未来が見えます

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    1. マナビルドはお金使えば今でも十分強いアーキタイプだと思います
      今回もっと人気でるんじゃないでしょうか
      amuletをtalismanにすることが多いんですが来季はjorginからbeast craftにそれが移ったのでQoL向上の恩恵も受けてそう

      mawはマリオネットが消えるのでQoLと火力が下がりますがそれでもコスパ的にまだとてもいいです
      新しい死体も追加されるのでそこに期待ですかね
      loyalとかlordsは厳密にはボスドロップではないのでカードは引き続きドロップして
      来季breachをやる人増えたら供給も増えるまであるなと思ってます

      unholy mightは前と比べるとだいぶ強そうに見えます
      SRSだと半分fireになっちゃうからanimate weaponとかcarrion golemもアリかなと

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