>I also believe that as poe 2 is a new game, it would be detrimental to the community if we released a version of POB after only a couple of weeks into the games life. We only get 1 chance to explore the game for the first time and having POB too early is not something beneficial imo
Dodge roll: Players will have access to a dodge roll at all times, using the spacebar button by default.
It has no cooldown or other limitations and can be further modified via the passive tree.
The start of the roll animation avoids projectiles and attacks, and can be used to cancel almost any animation except another roll.
Rolling covers more initial distance but overall travels the same distance as walking.
Roll speed is affected by movement speed. Rolling while transformed will morph you out of the transformation, though there will be ways to prevent that.
Spirit: A new resource called Spirit is added in addition to Life and Mana. Spirit is used to reserve skills with persistent effects like buffs and auras, upkeep permanent minions, and enable trigger meta gems.
Spirit can be increased through story boss rewards, modifiers, and sceptres. Spiritというリザーブ専用のあらたなリソースが追加されて、装備やパッシブで増やすことができる
Crowd control: Crowd control effects such as freeze and stun now "build up" if not immediately applied, allowing them to affect bosses at a certain threshold.
Bosses become resistant to crowd control for a period after it wears off.
Bosses are typically preceded by checkpoints. Dying to a boss resets it, preventing corpse rushing.
Logging out or disconnecting gives you the option to return as it was left in or return to town when reconnecting.
Dead party members can be revived by channelling over them for a few seconds.
アクト中はデスペナ無し、ゾンビアタック不可。
DCあるいはログアウトした場合はその場で復帰可、パーティ中は死んだ人をリバイブできる
Combat
Skills now can inherently turn mid-animation, with a wider angle of turning for skills with longer animation times.
Bow skills can be used while moving, with an inherent movement speed penalty.
You can move while using ranged attacks or casting certain spells at reduced speed.
スキルのアニメーション中に方向転換や移動が可能になる。msのペナルティはつく
Mana cost is spent throughout the skill instead of on use; cancelling the skill or getting stunned will not consume mana. Most skills can be cancelled, with dodge roll forcibly cancelling most skills.
Chaos damage no longer bypasses energy shield, but instead removes twice as much energy shield
chaosダメージはESに対して2倍の効果
Marksare no longer considered to becurses. As a result, there is no longer a distinction between Hex and Mark curses, and Hex curses are now simply referred to as curses. Marks now also have a limited duration.
markはcurseから分離してdurationが生まれる
Projectiles are affected by gravity. Projectiles lose vertical height as they travel further, reducing off-screening from projectiles.
projectileは重力の影響を受けて遠くへ飛ぶごとに高度を失っていく
Some skills can break armour, reducing it by a flat amount. Some skills also have effects that trigger against targets that have their armour fully broken
armour値をフラットで減らしていくスキルや、0の相手により強い効果を持つスキルが有る
Traps have been completely overhauled and are no longer considered attacks or spells, dealing a separate damage type - "trap damage".
Additionally, traps now require a "trap" weapon type, which determines Trap Trigger Delay and Detonation Type (e.g. Proximity (trap playstyle) or Manual (mine playstyle)).
Culling strike kills normal, magic, rare, and unique enemies at 30%, 20%, 10%, and 5% life respectively.
cullingは敵のレア度によって閾値が変わる
Conversion now only scales by the final damage type, and does not remember converted damage types. (e.g. 100% Physical to Cold no longer scales with Physical).
ダメージを変換すると変換前の属性を強化しても意味がない。ラスエポ方式
Leech is simplified without having various caps, simply leeching a percentage of damage dealt, and instead enemies have leech reduction based on monster level.
敵にleech耐性みたいな要素は生まれるけどややこしいリーチの仕組みが簡単になる
前の話ではインスタンスは1つで基礎1秒って感じだった
Attributes provide more stats per point compared to PoE1 and affect how many support gems of their respective colour you can have socketed.
%esとかの効果はなくなるけど1strで2life貰えたり強くなる部分もある
5dex積むと緑サポジェムを1個増やせたりという役割もある
Miscellaneous
Support for optional WASD movement
wasdで移動可能となるオプション追加
アーリー開始時点にはないけどコントローラーとキーボードのシームレスな移行も実装予定
The game can be paused while playing solo. You can hover the mouse over enemies and status icons to check their infos while paused.[6
Other players in the party can unpause the game. Opening the passive tree automatically pauses the game.
ソロプレイ中はゲームをポーズして敵のスタッツや自分のデバフを確認可能
Ascendancies
Each base class has three Ascendancy classes to choose from, resulting in 36 Ascendancy classes.
Most attack skills are now weapon specific, sometimes with added distinction between one and two-handed versions or dual wielding. Dual wielding is more restrictive and most skills will not allow you to use it while wielding two different weapon types. Certain weapon types cannot be dual wielded at all. Unarmed skills are present in this game.
多くの場合で攻撃スキルは武器種固有のものになる
Skills now have independently selectable advanced settings, such as Attack in Place and targeting options like minion/totem aggression.
attack in placeにするかどうかとかを個別に設定できる
Skills do not have to come from a skill gem in order to have support gems socketed. Default Attack and skills granted by items or Ascendancy passives can be socketed with support gems.
Skills granted by ascendancy classes or items will now scale with skill levels based on the character's progression rather than be granted at an arbitrary specific level.[7]
Certain minions can be mounted, allowing you to ride them and attack while moving at faster speeds, but taking heavy damage while mounting will leave your character stunned.
騎乗可能なミニオンを召喚できる、Rhoaに乗るとASが伸びる
Skill gems & sockets
Items no longer contain sockets. Instead, the gem menu contains 9 slots for skill gems or meta gems.
デフォのメイン・メタスキルは9個
Socket number: Skill gems now drop with a variable amount of sockets, up to 5 (for a 6-linked skill). Skill gems have at minimum 2 sockets, and can be upgraded to 3, 4, or 5 sockets deterministically with three tiers of Jeweller's Orbs.
スキルジェムにはソケットがついた状態でドロップし、最低2で最高5まで
jeweller's orbで確定的にソケットの数を変更できる。chromaとかfuseは無い
Meta gems: Meta gems are special types of skill gems that can be supported by both support gems and other skill gems. Meta gems can trigger skills or provide more complex effects.[9]
Most trigger meta gems activate the supported gems when you fulfill the condition enough times.
バフ・トリガー系のジェムはspiritをリザーブするmeta gemというカテゴリに入る
Gem levels: Gems no longer gain experience from killing monsters, and are instead leveled by using Uncut Gems.
Existing skill gems can be upgraded to the Uncut Gem's level. Support gems do not have levels.
ジェムレベルはuncut gemを使うことでのみ引き上げられる。サポジェムはlv1のみ
Equipment
Weapons and armour have stronger stat and visual identity within their archetypes. Base items are now consistently visually themed around their drop locations in the Acts, and can only be purchased from related themed vendors. Additionally, the name of base-type items are consistent between each attribute combination. Most weapon categories that have generic implicits on all base types no longer do, making room for more interesting implicit modifiers.
Magical weapons, such as Staves, Wands, and Sceptres, do not have attack stats. They grant a skill as an implicit in place of the weapon's default attack.
Sceptres grant base Spirit and roll minion and aura-based modifiers. They can be equipped off-hand with a wand, but can't be dual-wielded.
Quarterstaves replace Warstaves and are completely separate from Staves. Many unarmed skills can be used while wielding a quarterstaff, though they don't scale with the weapon's damage.
Daggers are purely attack themed, and can roll around 15% base critical chance.
The amount of items that drop in Path of Exile 2 is significantly lower than in the first game, but have better rolls on average to compensate.
ドロップするアイテム量は少ないけど質はいい
Flasks
The flask system has been significantly reworked. Each player can have only one life and mana flask equipped at a time. Utility flasks are not in the game. Instead, players can equip Charms that provide conditionally triggered effects that grant protection against ailments and debuffs. Belts can have modifiers that grant additional charm slots.
flaskはlifeとmanaが一本ずつ、utilityは無し。charmでトリガー可能
Itemization
Vendors now sell significantly more magic and rare items, and the modifier pools on items have been updated to make relevant stats more common. Items can be either sold for Gold or disenchanted for Transmutation or Alchemy Shards. Rare currency items like Exalted Orbs are much more common in PoE2.